I´m currently working on a Unreal Tournament Mod called Biosphere. The Setting is, as you may have imagine already, a Biotop, with a lot of scruffy, mossy stuff and kinky creatures.  Nuclear-dream-waste-land, in a way.  I´m trying to find a good  level of detail and a nice diffuse balance, so that it will fit together (Even in the end, I will be to lazy for such work, so it´s better to do it now....the night is still young, just the wine taste a little bit to dry.)